一款教「对比论证法」的拖曳游戏,三关共 36 分。由一位华文老师与 AI 对话做成,不需要任何编程基础。
A drag-and-drop game that teaches 对比论证法 across three levels and 36 marks — built by a Chinese Language teacher in conversation with AI, with no coding background.
给学生的两句话:请在 SLS 里作答,不要另开分页,否则 SLS 无法记录分数;三关做完会出现登顶画面,请自行截图交到 SLS。
Two things students need to know: answer inside SLS rather than in a new tab, or the score cannot be recorded; and screenshot the summit screen at the end to submit as proof.
三条路径没有难易高下之分,也不必按顺序走。请按自己的专业发展目标选一条,每条都能独立完成。
The three paths aren’t ranked and don’t run in sequence — pick whichever matches your own goal. Each one stands on its own.
只想拿 SLS 压缩档?已经压好了,不必自己压。下载后直接上传。
Just here for the SLS archive? It is already packaged — nothing to zip. Download it and upload it as it is.
上传时一定要选 Question → Free-Response → Interactive Response。
Upload it as Question → Free-Response → Interactive Response.
选成 Text/Media 是最容易犯、也最难发现的错:游戏照样打得开,学生照样三关做到底,但分数一个都不会记录,教师后台永远是空的 —— 而这件事要等到你去看成绩时才会发现。这是作者自己踩过的坑,一个班的分数。
Choosing Text/Media is the easy mistake, and the hard one to notice: the game still opens, students still play all three levels through, but not a single mark is recorded and the gradebook stays empty — which you only discover when you go looking for the marks. The author made exactly this mistake, and it cost a class.
另外,Maximum Marks 要设成 36(开场画面显示的满分)。留在预设的 0,分数送出了也显示不出来。官方说明:SLS Teacher User Guide。
Also set Maximum Marks to 36, the number on the opening screen — left at the default 0, the score is sent but never shown. Official reference: SLS Teacher User Guide.